Letter of Inquiry Example
Sarmiento 7025, 3rd floor Suite 3
Buenos Aires, Buenos Aires, 2900
I’m submitting this letter of inquiry on behalf of Primlabs SRL, to request your consideration to receive our Virtual Reality Amusements Stand investment proposal. We think that this opportunity is a great fit for you. We have proven successful as providers of amusements under the free-to-play and pay-as-you-like business models in social gaming platforms, like Second Life, Blue Mars, Project Entropia and Facebook.
Based on our customer research, we believe there’s an unexploited market in the trifle amusement niche you are seeking to fund.
Problems to be Tackled
The rise of broadband consumer internet almost completely killed the community cinemas and video game galleries of the 1980s and ‘90s.
In megacities wherein entertainment enthusiasts, early adopters, video game aficionados and persons in want or need of being entertained, where one could find many of the aforesaid businesses in the marginal areas — not to mention the downtown ones where this commercial phenomena reached colossal proportions — there isn’t practically any of these venues any longer, or what is left is a minuscule remnant of the past.
Even worse, sometimes what’s left is not something of the previous eras, but a taking of the mall’s leisure court to the streets. When it’s housed in the same buildings that yesterday housed video arcades, it only amounts to an insult to the intelligence of the smart leisure consumer.
By bringing this kind of business to the spots where it’s expected, we are filling a vacuum in the needs of an important market.
Virtual Reality Games Stand
Our idea for a cost-effective opportunity at bettering this unsettled circumstances is to bring cutting-edge recreation back to where it once flourished — without the risk of getting stuck in any specific venue — by means of a transportable “Virtual Reality Diversions Stand”.
It will be operated by one person and it will have the capacity to run online games, first-person shooters and games designed for VR platforms.
Customers will purchase passes for the attraction, each pass will be valid for fifteen minutes of game-play time.
We have outlined all the components of the business in detail in the proposal.
Our proposal is for 11000 (eleven thousand) American dollars to establish the business and fund six months of advertising budget.
Additional Funding Sources
Facebook owns Oculus, one of the top three companies in VR equipment sales. Because of this, striking a partnership with either Oculus, Facebook or both companies may help the business grow greatly. An affiliate agreement to refer ustomers to Oculus should also be added to the marketing mix.
Leveraging the rise of consumer virtual reality, the buzz around it, and the limelight is going to receive, to build on something that has proven time and time again to be successful with audiences will reap great dividends.
The need for weekday/downtown area brief amusements is great and unfulfilled. To evolve with virtual reality from where this industry left off has a high chance of being profitable, as VR is a market bound to thrive in upcoming years.
Thanks in advance for your time and consideration. Wanting to hear from you.
Ennio Moretti, CFO at Primlabs SRL.
image credit: GotCredit